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Media, Streaming & Gaming

Store large media libraries and game builds, and move them without transfer fees.

Studios, publishers, streaming platforms, and game teams keep source media, user uploads, game builds, and production archives in ZCP Object Storage. It is S3-compatible, lives in the region you select, and charges nothing for ingress or egress. ZCP does not provide a CDN, so when public delivery or streaming is in scope we plan that architecture with you first.

Large libraries without a transfer bill

Media and game teams move a lot of data. Ingress and egress are free and unmetered, so pulling a library back for a re-edit or a new build does not add a line to the invoice.

Keep the tools you already use

Standard S3 clients and SDKs work with ZCP Object Storage, so the S3 tools in your pipeline point at a new endpoint.

Storage in the region you choose

Masters, raw footage, and builds stay in the region you select, under one named operator. That gives your partners and customers a direct answer about where their files sit.

Delivery planned before launch

ZCP does not provide a CDN or a streaming layer. If players or viewers will download from your storage, we scope the delivery architecture with you before you go live, so the storage choice fits the delivery plan.

Common workloads

Where organizations like yours put ZCP to work.

Source media and masters

Raw footage, audio stems, and finished masters in S3-compatible Object Storage, organized by project and pulled back whenever an edit needs them.

Transcoding inputs and outputs

Run your transcoding tools on ZCP compute and keep inputs and renditions in Object Storage.

User-generated content

Uploads from your apps and communities stored behind a standard S3 API, with your application controlling who can read and write each object.

Game builds and patch packages

Build artifacts, patch files, and downloadable content kept per release, so QA, partners, and your launcher pipeline pull from one store.

Press kits and marketing assets

Trailers, screenshots, and press materials shared with partners and media from one bucket instead of a chain of file-transfer links.

Production archives

Finished projects archived in Object Storage, billed on what you store, with versioned Object Lock buckets that store objects write-once-read-many.

ZCP Object Storage

Object Storage for media libraries and game builds

Studios, publishers, platforms, and game teams need storage for large asset libraries, user uploads, distribution files, and archives. ZCP Object Storage covers the storage side with a standard S3 API and no transfer charges. Delivery to viewers and players is a separate design decision, and we scope it with you.

Common S3 workflows

  • Media source files and transcoding inputs and outputs
  • User-generated content from apps and communities
  • Press assets and marketing files
  • Game build artifacts, patch packages, and downloadable content
  • Production archives

Questions to settle before you move data

  • Will viewers or players download directly, and does that need a CDN or streaming layer?
  • Which tools in your pipeline read and write the files today?
  • How long do masters, builds, and archives need to stay available?
Book an architecture review

ZCP Object Storage is self-service and S3-compatible, in the region you choose. If you need dedicated hardware or root access, ZSoftly Cloud Storage is a dedicated, single-tenant cluster with object, block, and file storage.

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Start with CA$100 in credit. Earn up to CA$300 as you spend. No long-term contract.

Eligible new accounts only  ·  CA$200 spend unlocks CA$200 more, up to CA$300  ·  Offer ends Dec 31, 2026  ·  Prepaid adds a CA$1 verification payment, credited to your account  · Terms apply · ZSoftly Technologies Inc., Ottawa ON